The current draft states that earning ten or more achievements merits an A, nine is an A-, eight is a B, and so on.
- Seeker
- Find an educational museum game aside from those shared by the instructors and write an analysis of it
- Dabbler
- Play a game outside of the canon and write an analysis of it.
- Reflective Practitioner
- Create an artifact (such as an essay or video) in the last two weeks of the semester to reflect upon the semester's experience, explicitly drawing upon game design literature
- Nigh Completionist
- Play and write analyses on 75%–99% of the games in the canon (or their approved alternatives).
- Completionist
- Play and write analyses of all the games in the canon (or their approved alternatives).
- Detail-Oriented
- Visit the Indiana State Museum as a guest and write about the experience.
- Explorer
- Visit another museum as a guest and write about the experience.
- Quality Assurance
- Participate in 75%–90% of the prototype evaluation sessions.
- Quality Assurance Expert
- Participate in over 90% of the prototype evaluation sessions.
- Reviewer
- Make significant comments on five other students' posted game analyses or essays
- Expert Reviewer
- Make significant comments on ten other students' posted game analyses or essays
- Socializer
- Attend a game-related community event and write about it
There are three parts of the course that we did not frame as achievements: a short student research presentation, five iterations of prototyping, and a rulebook requirement for student-designed games. These three elements are necessary for the course to work, so instead of framing them as achievements, we incorporated letter-grade demerits for failing to accomplish them.
In our discussion of the achievement-based grading, we noted that it's very similar to contract grading: a student can essentially choose their level of commitment to the course based on the grade they want to earn. All of the student-created artifacts (including writings, designs, and presentations) are subject to both peer and expert formative evaluation—a reflection of the studio-based learning I use in my Computer Science courses.
As always, feel free to share your thoughts in the comments.
EDIT: See this post for a reflection on the efficacy of this approach.
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