Tuesday, November 2, 2021

Using KayKit Animations in Godot Engine

I recently learned about Kay Lousberg's CC0 KayKit asset packs, and I thought it might be fun to try to bring them into Godot for consideration in a NaGaDeMon project. However, I ran into trouble following the recommended approach a few days ago. Today, I was able to figure out the missing pieces. All the steps and a sample project are given in a repository I just put up on GitHub.



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