—the things that you, the audience member, need to do if you want to be a successful independent game developer. The audience ate it up and asked for more. They were looking for the golden key that would unlock paradise.
- Document everything, and specifically create:
- Story and themes document
- Art and design document
- MDA document
- Have a strong creative vision
- Be a role model for the work environment you want
- Consider these pro tips for hiring staff:
- Use a report card to score your candidates
- Look for ways to get to know what it would be like to work with them
- Try collaborating with them as part of the interview
- Always have a back-up candidate, not a top candidate but someone you know you could work with
- Being their best friend does not mean you should work with them
- Thank people for their contributions and efforts
- Use custom tools to help you work better
- Use the Asset Store in Unity
- Use tools to help you test
- Automate as much as you can to save you time
- Learn to prompt so you can use generative AI
- It allows an artist to be a developer by removing coding barriers
- LLMs can replace tedious use of YouTube, Google, Reddit, etc.
- When pitching to publishers, have two versions of your slide deck:
- pitch slides: the version you send
- pitch presentation: the version you present
- Take budgeting seriously
- Budget for specific deadlines
- Don't spend your own money if you can get money from someone else (e.g. publisher)
- Get a job so that you can support yourself until you can get funding from someone else for the game project
- Quoting one of his professors: "To make money, you need to spend money, and to spend money, you need money."
- Don't get distracted by others (e.g. on social media)