I just finished listening to Vlaada Chvátil's appearance on Justin Gary's Think Like a Game Designer podcast. It's definitely worth a listen for game designers and fans of Chvátil's work, and there were a few surprises along the way. Today, I want to share two brief observations that were shared at the end of the episode.
First, Chvátil mentions that he stopped caring to make or play games of diplomacy: the metagame is entirely about convincing the table to go after the person in the lead but never to go after yourself. All the resource management that comprises the systemic game becomes moot in face of the human game of negotiation (or, as Gary quipped, who whines best). This is particularly interesting to me because of some conversations with my game design students this semester. I have pushed several to think about the player as a first-order component of the game—that they are something you should contemplate when designing systems. Obviously, player interaction can be fun and interesting, but Chvátil is pointing out a limit. It is like an amortized analysis of an algorithm: when one factor dominates, the rest become irrelevant.
Second, Chvátil says he does not care for games where the dominant strategy is to hide that you are winning: it is unsatisfying other players if you can obscure your standings and then surprise everyone that you have won. This played into a theme of the whole interview in which Gary was trying to understand what connects Chvátil's incredibly diverse oeuvre. Chvátil mentioned offhandedly, "winning a game is overrated." That is, what matters is that everyone has a good time. I also discussed this with my students since many of them are still struggling to understand why few contemporary designers use player elimination or even Uno-style "Skip turn" actions. I encouraged my students to think about it narratively: you invite someone to your house to play a game, and then during the game, you tell them that they don't get to play any more. It's just not polite. Yet, students who are all-in on player elimination will find a justification!
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